Make the call.

Line of Contact is a Cold War tactical command game where you lead, not control, thinking soldiers through authentic 1980s combat. Issue strategic orders and watch as your troops interpret them based on their training, experience, and psychological state—every soldier is an individual who can panic, disobey, or become a hero. With realistic weapon mechanics, location-based injuries, and persistent consequences across missions, success depends on understanding how soldiers think and fight under pressure, not micromanagement or perfect tactics.

Command Without Control

In Line of Contact, you don't micromanage soldiers—you lead them. Issue orders and watch as your troops interpret, adapt, and execute based on their training, experience, and the chaos of battle. Every soldier thinks, reacts, and sometimes fails. Just like real combat.

Every Soldier Has a Story.

Your troops aren't units—they're individuals. Watch a veteran sergeant steady panicked recruits under fire. See a soldier's hands shake after their first kill. Witness the critical seconds when a private must decide: follow orders or save a wounded squadmate?

Dynamic Psychology System

  • Suppression affects accuracy and decision-making

  • Morale breaks under sustained casualties

  • Experience shapes battlefield behavior

  • Leadership ripples through the ranks

Authentic Cold War Combat

1979-1985: The Fulda Gap Era

Experience platoon-level warfare where NATO and Warsaw Pact forces clash with period-authentic tactics and equipment. No laser weapons. No drones. Just steel, lead, and the men who carry them.

Tactical Depth

Resource Management That Matters

  • Individual magazines tracked per soldier

  • Weapons jam under stress and poor maintenance

  • Medical supplies mean life or death

  • Weight affects everything—choose your loadout wisely

Emergent Gameplay

When Plans Meet Reality

Your perfect plan meets battlefield reality. A machine gunner's weapon jams during suppressive fire. Your point man takes shrapnel to the leg. The squad leader is down. Now what?

Realistic Injury System

  • Location-based damage with tactical consequences

  • Field medicine buys time, not miracles

  • Wounded soldiers need evacuation—or they die

  • Every casualty changes your tactical options

Factions

Two Ways to Fight

NATO Forces
Superior equipment, flexible doctrine, individual initiative

Warsaw Pact
Overwhelming firepower, rigid discipline, collective strength

Master different command philosophies. Adapt to asymmetric capabilities. Learn that there's no single path to victory.

Key Features

Systems That Tell Stories

Strategic AI Command System
Issue high-level orders; AI interprets based on training and battlefield conditions

Individual Soldier Simulation
Every trooper has skills, fears, and breaking points

Authentic Ballistics
Realistic weapon handling including jams, recoil, and ammunition management

Dynamic Suppression
Fire superiority wins fights—pin the enemy while you maneuver

Persistent Soldier Development
Veterans become force multipliers; green troops need shepherding

Formation & Doctrine System
NATO vs Warsaw Pact tactical differences matter

No Health Bars
Read the battlefield through soldier behavior and radio chatter